Wednesday, July 16, 2014

CSM9: Quick and Dirty Update

Greetings space friends! It's been a little while since I've sat down to have a bit of a write. My last posting ruffled a few feathers (mostly with the rest of the CSM) so I resolved to hold off on another posting until I had something more constructive to say.

While I'm on the CSM front, things have been relatively quiet from a Lowsec PVP representative perspective for this update cycle. As you're likely aware, Crius is all about the new industry changes. I find them interesting, and there's been a ton of debate and work internally making sure that the devs get things right hopefully on the first pass, but the majority of that debate has been carried by members of the CSM with far more invested in industry than yours truly. I don't really build much, and most of what I sell is looted from wrecks, so Sugar Kyle is far more qualified between your 2 lowsec reps to talk about and represent that aspect of things.  Fuzzy Steve has been especially indispensable for this update.

For my part, Crius works like this: "Is it going to be more efficient to do industry in lowsec than high?" Everyone seems to be nodding their heads yes. The capital manufacturers are getting a special POS module to make up the gap in cap production between us and null. FW people will have the ability to get some deep discounts on production costs with system upgrades. There's a bunch of other stuff involved as well, but the bottom line is that lowsec isn't getting the shaft, and I'm content to not make a scene about it.

On the subject of the summer summit, a tentative week had been set that I had off from work, but the conference needed to be moved to its present week. Unfortunately, I can't move vacation so there are likely to be several sessions I won't be able to attend. As we get closer to the summit, I'll work with folk to see if we can get lowsec related stuff scheduled for earlier in the morning so i can alarm clock 5 and 6am local time sessions, or hopefully be able to score a day off on either the Wednesday or Thursday to catch sessions then.

The Winter summit should be less of an issue as I'll hopefully be able to plan vacation time AFTER we get a final date. I still won't be able to make a trip to Iceland, but the technology for attending virtual conferences at CCP HQ works exceptionally well, and I won't be missing much besides the after hours elbow rubbing, drinking, and friend making... stuff I wasn't really elected to do in the first place.

Should anyone have any questions regarding CSM or Crius stuff, feel free to post them below. I'll try to answer anything that won't break the NDA. :)

8 comments:

  1. A great deal of fuss has been made in regards to the Material Efficiency change. People are claiming that they want full skillpoint reimbursement even though the skill is being changed, not deleted.

    Any insight into CCP's thought process on that? I can imagine it must be frustrating to see that the only input on the actual skill change is just people crying for free skillpoints, but I was interested as to how they view the prospect of this change.

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    1. I can't say much about the skill change itself, or why it was changed the way it was aside from to point you to the relevent dev postings regarding it.

      As to why no reimbursement? The simple reason is that the skill still exists, there are SP invested in it, and CCP isn't too big on giving out bonus SP. Had the skill be totally wiped out, and there's certainly some good arguments for that right now, then you'd be looking at a SP pool.

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  2. IMHO there is no legitimate claim for SPs unless CCP decide to remove a skill book or two as in the old training implants.

    If CCP were to re-imburst skill points every time they re-balance the game you'd have everyone switching from max skills in one faction/class/playstyle straight to another one. i.e think about the drone meta that was prevalent the months before the hard limit was introduced.

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    1. They didn't rebalance the skill they removed it and gave people a completely different skill which for the majority is pretty useless.

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    2. This ^^.

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  3. I am at a total loss as to why this industry thing is even an issue. Yes, I know what Seagull said and I find it a load of crap. Fix the code, fix sovereignty, remove non-destructible stations in all but NPC null, make null really RISK vs REWARD ... not what it is now - safer than highsec. THEN, when all the conflict drivers are in place, fix industry ... there will be TONS of stuff that needs to be made.

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    1. That industrial backbone is going to need to be there before stations start blowing up, not after. We're also talking about a part of Eve that hasn't been reworked much since launch, and like other bits of the game (crimewatch for example) it needs fixing on the way to getting stuff like corp/alliance code fixed, POSes, and Sov.

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  4. to fix sov they need to fix POS. To fix POS they need to fix industry.Not to mention the fact that Industry is an integral part of sov. Let's not put tthe cart before the horse.

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